Traveller-digest      Tuesday, August 31 1999      Volume 1999 : Number 1042



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: FS .pdf at BITS
Re: "Tender"/"Riders" combos as freighters
Re: 101 Starships
Magnetic Solar Sails
Re: GenCon UK 99
Re: [www] Freelance Traveller Announcement
Re: GenCon UK 99
Re: Here it is...
Re: List Civility (was Re: Insulting Leonard)
Re: GenCon UK 99
Re: Thrust effects (was HEPlar lives!)
Re: 101 Starships
Re: GT Armor - Cheaper Merchants, Faster Combat Craft
Re: GT Armor - Cheaper Merchants, Faster Combat Craft 
Re: GT Armor - Cheaper Merchants, Faster Combat Craft
Re: Re List and Limits
Honor Harrington Books
Flavour...
Re: Flavour... 
Re: [www] Freelance Traveller Announcement
Re: Honor Harrington Books

----------------------------------------------------------------------

Date: Mon, 30 Aug 1999 21:29:22 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: FS .pdf at BITS

>ROFLMAO!!!!
>
>Jesse


    And, the years I spent as an active Marine had nothing to with my mind
being warped.  It was warped by Traveller a long time before this.  *weg*

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Mon, 30 Aug 1999 21:34:49 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: "Tender"/"Riders" combos as freighters

From: Steven Hudson <shudson@lightspeed.bc.ca>
Subject: Re: "Tender"/"Riders" combos as freighters


>  I can think of several ways that could be abused (having tried to design a
>fleet based on a similar scam^h^h principle). At the very least a requirement
>would be needed that the J-1 drives would have to be of a high enough TL that
>the combos J-# would have been allowable.
>
>  TCS has basic rules on linking ships' controls for Jumps, but it doesn't
>allow J-drive linkages; the strong implication is that it's impractical.
>
>        Steven Hudson


    And, yet the idea is canon.  *weg*  Sorry, "Death of the Singing Star",
IIRC is a canon source for Traveller.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Mon, 30 Aug 1999 21:38:39 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: 101 Starships

From: Black ICE <wombat@premier.net>
Subject: Re: 101 Starships



>So far, the AuricTech designers have been able to approach, but not yet
>meet, these design specifications (using FF&S2).  By using TL-15
>materials and techniques, we have been able to, on a base hull of 50,000
>dtons, achieve a jump-3 ship, carrying 4 10,000 dton freightliners (for
>a final size of 90,000 dtons).  Other parameters are broadly similar to
>the specifications above.  Your suggestion that the tender be able to
>use the jump drives of the carried craft to supplement its own jump
>drive does not appear to be feasible.  However, we are still
>experimenting with using power couplings from the carried ships, to
>assist in charging the tender's jump capacitors.  The ability to do so
>will depend in part on our final design for the Tebryn-class
>freightliner.


    Try, High-Guard 2.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Tue, 31 Aug 1999 00:56:09 -0500
From: Black ICE <wombat@premier.net>
Subject: Magnetic Solar Sails

This site was mentioned on SJG's Daily Illuminator site for 31 Aug 99:

http://science.nasa.gov/newhome/headlines/prop19aug99_1.htm

It describes the use of a mini-magnetosphere in lieu of a material solar
sail, as a means of propulsion....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Tue, 31 Aug 1999 08:18:15 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: GenCon UK 99

>>The limp is the PERFECT addition to the costume, in fact.
>>Remember Allo Allo?
>>Every Gestapo / SolSec agant needs a limp to be perfect...
>>This will be implemented in any future campaigns i have....
>
>I have to state quite categorically that I am not looking for the 'sausage'
>or the 'fallen madonna with...". Just in case the Gateaux from the Chateaux
>is listening...
Still, having a smaller sidekick who has a limp as well would be a very nice 
addition to the costume ;-)
"Looooooooovely Violets"
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Tue, 31 Aug 1999 09:28:04 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: [www] Freelance Traveller Announcement

At 23:35 30/08/1999 -0400, Juliean Galak <jg42@cornell.edu> wrote:
>At 09:59 PM 8/30/99 +0100, you wrote:
>>This isn't going to be a lot of use as the monitor physical tube size is
>>pretty much separated from the resolution. If you display 640 x 480 on a
>>19" monitor it has the same number of dots/pixels as a 14" monitor, but has
>>them in a bigger space ie each pixel is bigger.
>
>But that does present a major problem, especially with small text (like 
>say, in a graphic).  At 640*480 on a 14" it's much smaller than on a 
>19".  So much so, that it might be unreadable....  There are solutions to 
>this, but simply changing resolutions isn't enough....

How about changing resolutions and then

...

sitting further from the monitor?

(150% - 200% of normal distance)

Okay, it's not hi-tech or radical, but it should work.

Actually, the usual problem is trying to view a graphic scaled
for 640x480 on a 14" monitor when using a 19" or 21" mnonitor
running 1600x1200. At the normal viewing distances for such monitors,
the text will be far too small.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 31 Aug 1999 09:39:28 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: GenCon UK 99

At 23:49 30/08/1999 +0100, SD Mooney <dom@cybergoths.u-net.com> wrote:
>Volker Greimann <volker@greimann.de> writes:
>>The limp is the PERFECT addition to the costume, in fact.
>>Remember Allo Allo?
>>Every Gestapo / SolSec agant needs a limp to be perfect...
>>This will be implemented in any future campaigns i have....
>
>I have to state quite categorically that I am not looking for the 'sausage'
>or the 'fallen madonna with...". Just in case the Gateaux from the Chateaux
>is listening...

Thus is revealed the secret BITS recognition code...

Furtively approach the BITS stand...
raise spectacles over forehead...
whilst not looking at the person, whisper:

	"It is I, Le Clerc!"

The acknowledgement being:

	"Oh, it's you! What do you want?"

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 31 Aug 1999 09:59:19 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Here it is...

At 16:09 30/08/1999 -0500, Kenneth Bearden -- Walker Jane Productions
<dreamer@brokersys.com> wrote:

<snip>

>Characteristics are treated like skills with regard to experience and
>improvement. 

The most obvious difference is that stat increases should be more of
a lifestyle change thing.

For ex, I could improve my strength by working out at the Gym but
I'm not going keep that extra strength if I stop going.

Similarly with improving Soc by going to parties and spending money.

Actually, this might be a good idea for skills as well - skill 1
is kept forever but sill 5 needs a regular infusion of xp to avoid
slipping to skill 4.

From personal experience, maintaining peak skill levels requires
regular involvement with the skill but even completely lapsed
skills rarely drop below half peak ability.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 31 Aug 1999 09:54:12 +0100
From: Matt Clonfero <Matt-C@aetherem.demon.co.uk>
Subject: Re: List Civility (was Re: Insulting Leonard)

Black ICE wrote:

>ObTrav:  Were the KoDT folks to try their hand at Traveller, I expect
>that we would see characters rolled up as per Book 4 or Book 5, but with
>one term in either the Scouts or the Merchant service.  And, wouldn't
>ya' know it, all the characters (except maybe Sara's) would end up with
>starships from mustering out....

Well, in this month's _Dragon_ (yes, I play that game too) the KoDT
group play an SF RPG...

Anyone want a plot synopsis? 

Aetherem Vincere
Matt
- -- 
Matt Clonfero: Matt-C@aetherem.demon.co.uk    | To err is human, To forgive
My employer and I have a deal - I don't speak | is not Air Force Policy.
for them, and they don't speak for me.        |   -- Anon, ETPS.

------------------------------

Date: Tue, 31 Aug 1999 21:34:25 +1200
From: "Frank Pitt" <frankie@mundens.gen.nz>
Subject: Re: GenCon UK 99

> At 23:49 30/08/1999 +0100, SD Mooney <dom@cybergoths.u-net.com> wrote:
> >Volker Greimann <volker@greimann.de> writes:
> >>The limp is the PERFECT addition to the costume, in fact.
> >>Remember Allo Allo?
> >>Every Gestapo / SolSec agant needs a limp to be perfect...
> >>This will be implemented in any future campaigns i have....
> >
> >I have to state quite categorically that I am not looking for the
'sausage'
> >or the 'fallen madonna with...". Just in case the Gateaux from the
Chateaux
> >is listening...
>
> Thus is revealed the secret BITS recognition code...
>
> Furtively approach the BITS stand...
> raise spectacles over forehead...
> whilst not looking at the person, whisper:
>
> "It is I, Le Clerc!"
>
> The acknowledgement being:
>
> "Oh, it's you! What do you want?"

I weel zay zis only once, the communist resisitance have Rene by the bulls.

Michelle

------------------------------

Date: Tue, 31 Aug 1999 10:43:24 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Thrust effects (was HEPlar lives!)

At 22:55 30/08/1999 -0400, Juliean Galak <jg42@cornell.edu> wrote:

>Yup, that was precisely my intent with the original question.  I wanted to 
>know about CT/MT/T4 ships.  I'm for the most part comfortable with the how 
>and why of GT.
>
And I'll stand by my original reply:

>This isn't quite near c rock territory but is close to lasers vs missiles.
>
>;-)
>
>IIRC the only conclusion last time was that the difference in price
>between USL and SL spaceships pays for whatever it takes to land on
>a planet with an atmosphere. However, I don't recall any agreement
>over what it was that you paid for.
>
>Phil Kitching

Note that the difference in price is that config 7 (dispersed structure)
is 50,000Cr/dton compared to the cheapest partially streamlined hull
at 60,000Cr/dton.
Also config 7 cannot be armoured.

The point that I am trying to make is that if someone successfully
argues that all ship designs can operate in an atmosphere, I'm going
to ask why I can't save some money by designing a ship that can't.

The rules state how much I save (10,000Cr/dton) and the additional
penalty (you'd have so much surface area to armour that you effectively
can't, so no armour allowed.)

(I'm ignoring asteroids because I think they should have a large minimum
 size to avoid structural integrity problems, still the High Guard rules
 do tend to work against 100dton rocks.)

An interesting question is between streamlined and partially streamlined
ships in CT. Clearly both can operate in an atmosphere (gas giant skimming).
The difference is ocean refuelling, so perhaps only the fully streamlined
designs can travel underwater? (Not a design feature that immediately comes
to mind when looking at the Imperial Star Destroyers from Star Wars. :-)

T4 gets all this stuff correct (of course):

Unstreamlined is unstreamlined so space only (or very low speeds) and bolt
on bits where ever you want.

Streamlined - the faster you go, the more you pay and you need hypersonic
capability for gas giants. With contra grav, a subsonic design can reach
space from Earth in half an hour.

Aerodynamic - streamlined with wings! You're back to bits bolted on to the
surface but these bits are specifically designed not to fall off in an
atmosphere.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 31 Aug 1999 11:00:27 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: 101 Starships

At 21:38 30/08/1999 -0700, "Legate Legion" <legate@futureone.com> wrote:
>From: Black ICE <wombat@premier.net>
>Subject: Re: 101 Starships
>
>
>
>>So far, the AuricTech designers have been able to approach, but not yet
>>meet, these design specifications (using FF&S2).  By using TL-15
>>materials and techniques, we have been able to, on a base hull of 50,000
>>dtons, achieve a jump-3 ship, carrying 4 10,000 dton freightliners (for
>>a final size of 90,000 dtons).  Other parameters are broadly similar to
>>the specifications above.  Your suggestion that the tender be able to
>>use the jump drives of the carried craft to supplement its own jump
>>drive does not appear to be feasible.  However, we are still
>>experimenting with using power couplings from the carried ships, to
>>assist in charging the tender's jump capacitors.  The ability to do so
>>will depend in part on our final design for the Tebryn-class
>>freightliner.
>
>
>    Try, High-Guard 2.

Which seems to allow it for fuel tankage.

However, if you look at the rules for backups, they specifically state
that you cannot use (eg) a power plant-3 and a backup power plant-3 to
get a power plant-6 output.

If your 10kt ship was jump-6 then you could argue connecting one
to the 50kt frame an achieving jump-1 as backup, but giving the 50kt
frame J-3 and needing to bolt on 10kt ships with their own J-3 drives
for a combined J-3 ability seems totally out.

I'm still not convinced of the design for other than some sort
of exploratory trade and for that it seems too big. Instead of
dragging your J-1 ships around for a week, why not let them head back
to their trade worlds whilst you jump the main ship off to another
trade hub?

On the other hand, if the riders were non jump, high G, then the
ship could arrive in system and send freighter to all the planets
at once.

I'm still not convinced that carting the extra drives and hull through
jumpspace works - especially at destinations worth visiting with a 50kt
ship.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Fri, 27 Aug 1999 16:38:57 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: GT Armor - Cheaper Merchants, Faster Combat Craft

>Let's say you are playing Gurps:Cliffhangers. Your GM might allow you
>to  build a weird power using Gurps:Supers rules. That doesn't mean he
>or you want to turn your campaign of mystery men and strong-jawed
>archaeologists into a campaign of flying people in tights shooting 
>energy blasts, whether you still play on 1930's Earth or not.

Your analogy is wrong. Gurps Vehicles _is_ the design system used to create all
items of equipment in GT. It is the equivalent of FF&S2 for T4. I recall you had
lots of options in FFS2 too.

GT is not exactly the same as CT (or T4, TNE, MT). Why do I need to say that?

> <snip> you wouldn't use every possible trick
>in Gurps:Space, Gurps:UltraTech, and Gurps:Vehicles to make
>Gurps:Traveller gear that is markedly different (i.e., more powerful)
>than the starships, armor, weapons and vehicles that are part of
>the standard Traveller setting. 

Standard Traveller Setting?  Is that another phrase for CT? I am not proposing
changing the setting.  Are you trying to start a system war?

I am not making something that is markedly different. Just using the design
system to add chrome and "realism". I want my ships to make sense under the
system I am using. I hate inefficient design. Gearhead is as Gearhead does :-)

In fact I am not particularly concerned with making more powerful combat ships,
I don't do combat. I am much more interested in scouts and merchant vessels,
which would actually be less powerful.

You are going to hate GT Starships, which is about exactly this kind of thing.

John Buston

"We might as well give up the fiction. That we can argue any view.
For what to me is pure Conviction. Is simple prejudice to you." Phylis McGinley

------------------------------

Date: Tue, 31 Aug 1999 06:33:44 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: GT Armor - Cheaper Merchants, Faster Combat Craft 

> > <snip> you wouldn't use every possible trick
> >in Gurps:Space, Gurps:UltraTech, and Gurps:Vehicles to make
> >Gurps:Traveller gear that is markedly different (i.e., more powerful)
> >than the starships, armor, weapons and vehicles that are part of
> >the standard Traveller setting. 
> 
> Standard Traveller Setting?  Is that another phrase for CT? I am not proposing
> changing the setting.  Are you trying to start a system war?

The 'standard Traveller setting' is the nuts and bolts behind the game.  
Starships can jump up to 6 parsecs a week normally, and *always* take a week 
to make the jump.  Certain technological developements depend on *other* 
technological developements, for instance, jump drive doesn't become feasible 
*until* both gravitics and fusion power is known enough to be workable.  
Communications proceeds at lightspeed *or* the speed of a ship that's 
actually *carrying* the message.  That kind of thing.

> I am not making something that is markedly different. Just using the design
> system to add chrome and "realism". I want my ships to make sense under the
> system I am using. I hate inefficient design. Gearhead is as Gearhead does :-)

Define 'inefficient'.

> In fact I am not particularly concerned with making more powerful combat ships,
> I don't do combat. I am much more interested in scouts and merchant vessels,
> which would actually be less powerful.
> 
> You are going to hate GT Starships, which is about exactly this kind of thing.

Depends on how badly they whack out the underlying assumptions of the Traveller
setting.  I'm going to keep my eye out for it and make my decision then.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 31 Aug 1999 23:05:21 +1200
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Re: GT Armor - Cheaper Merchants, Faster Combat Craft

Date sent:      	Fri, 27 Aug 1999 16:38:57 +0100
From:           	John Buston <John.Buston@tesco.net>

> >Let's say you are playing Gurps:Cliffhangers. Your GM might allow you
> >to  build a weird power using Gurps:Supers rules. That doesn't mean he
> >or you want to turn your campaign of mystery men and strong-jawed
> >archaeologists into a campaign of flying people in tights shooting 
> >energy blasts, whether you still play on 1930's Earth or not.
> 
> Your analogy is wrong. Gurps Vehicles _is_ the design system used to create all
> items of equipment in GT. It is the equivalent of FF&S2 for T4. I recall you had
> lots of options in FFS2 too.

No the analogy is quite correct. VE2 is the design system for the _entirety_
of GURPS, as FFS2 is the design system for the entirety of T4. The difference
is that GT does not use the entirety of GURPS, only those portions that fit
the setting. You wouldn't use FTL radio, parachronic transporters, Cosmic
power plants, soulburner engines etc in Traveller, yet they appear in VE2. The
important difference between FFS and VE2 is that what appears in FFS is
part of the Traveller setting (or clearly labeled as "alternate" in FFS1),
whereas the same is not true of VE2.

> GT is not exactly the same as CT (or T4, TNE, MT). Why do I need to say that?

No its not _exactly_, but it tries to be as close as is possible. GT is still an
evolving system, there are still "bugs" in its conversion. The armour problem
is acknowledged to be one of these bugs and from what I understand, a
workaround is likely to appear in Starships or Imperial Navy.

> > <snip> you wouldn't use every possible trick
> >in Gurps:Space, Gurps:UltraTech, and Gurps:Vehicles to make
> >Gurps:Traveller gear that is markedly different (i.e., more powerful)
> >than the starships, armor, weapons and vehicles that are part of
> >the standard Traveller setting. 

> Standard Traveller Setting?  Is that another phrase for CT? I am not proposing
> changing the setting.  Are you trying to start a system war?

In the case of GT yes it is. All the GT material has been written with the very
specific instruction from SJG to reproduce the look and feel of CT as closely
as possible. The problem with GT is it is quite possible to change the setting
without intenting to do so. All published GT warships have used expensive
metal armour, if ships using a significantly better form of armour start appearing,
the setting has been changed. Now an experimental design using better armour
might be possible (bleading edge tech) and would probably make a nice
adventure hook. However, such things should not be regarded as standard. If
they are, then for some unknown reason, all the major starfaring nations of the
Traveller setting are deliberately and knowingly building substandard warships.
That is a major change to the setting.
 
> I am not making something that is markedly different. Just using the design
> system to add chrome and "realism". I want my ships to make sense under the
> system I am using. I hate inefficient design. Gearhead is as Gearhead does :-)
> 
> In fact I am not particularly concerned with making more powerful combat ships,
> I don't do combat. I am much more interested in scouts and merchant vessels,
> which would actually be less powerful.
> 
> You are going to hate GT Starships, which is about exactly this kind of thing.
> 
> John Buston
> 
> "We might as well give up the fiction. That we can argue any view.
> For what to me is pure Conviction. Is simple prejudice to you." Phylis McGinley
> 
> 



Andrew etc
http://users.netaccess.co.nz/amv/
    Listening to way too much Dave Brubeck

------------------------------

Date: Tue, 31 Aug 1999 07:05:47 EDT
From: AveNelso@aol.com
Subject: Re: Re List and Limits

In a message dated 8/30/99 10:13:45 PM Eastern Daylight Time, aramis@gci.net 
writes:

<< 
 THey were... Cliff, Leroy and Phil were gearheads, jerks, and
 rules-uber-alles flame-mongers.  Leroy at least had some good ideas, if you
 could get pas t the personaltiy he presented.
  >>
Calling Clif a gearhead and rules-uber-alles was being disrespectful to 
gearheads and rules-uber-alles guys.  Clif was just a flame-hungry hot-head 
who acted like he was 12 years old, tsking any disagreement as a personal 
attack.

            Dave Nelson

------------------------------

Date: Tue, 31 Aug 1999 12:10:09 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Honor Harrington Books

I just picked up a copy of Weber's 'Honor among enemies' and ended up
staying up far too late readying it. Are there any others in the series? I
know it's been mentioned on the TML before but I have to confess not having
paid too much attention. The book I have is a UK paperback and doesn't list
any others in the series...

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Tue, 31 Aug 1999 07:10:19 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Flavour...

Mike, can I impose on you for a favour?

Could you ftp both the original pocket.tar.gz and the xboat.tar.gz to a 
website for me?  I created one at http://www.crosswinds.net, the ftp access 
is:

ftp.crosswinds.net, username jamstar, password wombat.

If you could, please dump them in the directory labeled 'goodies'.  I plan to 
make an announcement on this as soon as I can get these up.  I'd upload this 
stuff myself, but it looks like it'll take me up to 6 hours, and my ISP will 
get pissed if I stay connected that long...

Thanxx.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 31 Aug 1999 07:12:59 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Flavour... 

> Mike, can I impose on you for a favour?

ACK!!!!!!!!!

That was *SUPPOSED* to be private to Mike Peters.

I rilly oughta start getting more sleep...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 31 Aug 1999 07:26:12 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: [www] Freelance Traveller Announcement

>I was talking about a different site - the come.to one...
>
>           -- Juliean Galak (a.k.a. Falcon)

I briefly considered doing that too, but I just don't like re-directs.  I
think I'll hold out for my own domain one of these years.


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Tue, 31 Aug 1999 07:27:45 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Honor Harrington Books

>I just picked up a copy of Weber's 'Honor among enemies' and ended up
>staying up far too late readying it. Are there any others in the series? I
>know it's been mentioned on the TML before but I have to confess not having
>paid too much attention. The book I have is a UK paperback and doesn't list
>any others in the series...

Personally, I don't like them, but yes there are I think 5 or more books in
the series.  It's Weber's most popular character.


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

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End of Traveller-digest V1999 #1042
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